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Y11S1.2 PATCH NOTES

Y11S1.2 balance: RAUORA D.O.M. PANEL LAUNCHER range 25m (was 15), 4 charges at start, fixed ammo. PANEL opens 0.5s; allies close 1s; enemies open 6s/close 6s; drone open 1m. JACKAL EyenoX III: enemy footprints visible from below when ceiling is destroyed. Loadout: Frag Grenades; Smoke: Deployable Shield. Refinements: Clash taser 15s; Frost mat 70s; Glaz distortion 15s; Grim hive drop 0.6s; Kona regen 3 hp/s.

Apr 14, 2026Read more →

Y11S1.2 Designer's Notes

Patch recap: Rauora buffs for better zone control—launcher range 25m and all 4 charges at round start; panels open quicker for attackers and defenders push through less easily. Jackal gains better vertical tracking; EyenoX Model III footprints visible from below when the ceiling is opened. Smoke gets a Deployable Shield; Frag Grenades added. Refinements: Clash CC uptime up; Frost Welcome Mat 70s; Glaz distortion 15s; Grim deployment delay 0.6s; KAWAN Hive drop 0.6s; Thunderbird heal; Kona regen 3 hp/s.

Apr 13, 2026Read more →

Y11S1.1 PATCH NOTES

Y11S1.1 balances: Flores’s drone follow‑up is quicker; RCE‑Ratero Charge exits in 1s. Iana’s Gemini Replicator now lasts 18s. Jäger Active Defense cooldown down to 9s. Nokk’s HEL Presence lasts 13s. Rook Armor Pack HP up to 25. Wamai Mag‑Net activation 1.5s. M12 damage up to 42; POF‑9 up to 37 (affects Caveira and Sens). A bunch of bug fixes and QoL tweaks across gameplay and UI (drone prep, Soliton Radar visibility, AI, etc.).

Mar 24, 2026Read more →

Y11S1 PATCH NOTES ADDENDUM

Y11S1 Silent Hunt patch fixes Solid Snake quirks and UI glitches: OSP Pouch double highlight, wrong alliance color, and disappearing; knife issue; radar detection edge cases on maps; device-switch animation; Dual Front torch charge. UX: auto-disband lobbies, spectator bomb outline, subtitles, crossplay/status, loadout/appearance, replay HUD, ultra-wide fixes. Audio: host pickup SFX and D.O.M. Panel audio bug fixed.

Mar 3, 2026Read more →

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